WELCOME TO PROFILE MAGAZINE TODAY
Profile Magazine Today
Sophia Yates Film Productions - Machinimatography
Sophia Yates is the Publisher & Photographer of Profile Magazine Today and founder of Sophia Yates Film Productions a Machinima company in the virtual world of Second Life.
Profile Magazine Today has been dedicated to the residents and activities in Second life since March 2007. I will do my best to cover what I can and share it here. I will also try and mix it up with additional stories I come across that I find intriguing from real life.
Profile Magazine Today is a blog publication, an art folio that promotes Second Life residents In-World and their Real Life work and stories. I hope to expand the information I'm posting here on this site to reflect what is happening outside the main grid as well. This technology changes rapidly and to keep up with it all is almost impossible but I will do my best.
I've had many off springs of Profile Magazine Today in the form of other smaller publications or filmed events. Here I will be combining my images, my Machinima and little stories to give you as much information as to what is going on inside the virtual world of Second Life and beyond. I have been working with this project 'Profile Magazine' for almost three and half years now. It has provided a unique service which has helped many residents gain world wide exposure. It has proven to me to have been instrumental with some great results.
With the Machinima end of things that has also provided the listener with a more in-depth look into the personality and work of a Second Life resident. If you would like to talk about your Second life experience on air or want to get the word out about what you do there in Second Life and Real Life or how they are both intertwined please feel free to contact me.
Recently I have joined forces with LaPiscean Liberty of AVIEWTV.com and feel that is a direction I want to pursue. So please stay tuned for more.
You can view some of my videos on YouTube under 'PROFILESophiaYates' or visit AVIEWTV.com for more recent work.
PEACE
Sophia Yates
profilemag2day@yahoo.com
profilemagazinetoday@yahoo.com
The link below is to a PDF file of collection of my original images used for the first Profile Magazine and of SL 2007
http://issuu.com/profilemagazinetoday/docs/profile_magazine_today_november_2009
A more recent update...

I am a Machinimatographer. What a wonderful thing to be able to boast of now. A not so well known term just a few years ago but I can now proudly label myself a Machinimatographer.
I was originally from the Mechanical Engineering CAD/CAM world. I had retired to raise a family and found myself missing the work. I saw my son and my husband playing games with great graphics but the games themselves didn’t interest me. I wanted something more interactive. I was very involved in other graphics before I joined Second Life and new the fundamentals. My first week there January 2007 I played around but saw the potential and decided to search out what others were using it for.
The first thing I did was search for the Stock Exchanges. I don’t know why but I figured that would be a good start that it would be a diverse crowd of individuals. Which was indeed the best search I did. I found a jackpot of characters that were seasoned users and a collection of varied content creators. I found people that were involved in almost every field you could think of. Within a few weeks time I found myself getting serious and decided to document what I was seeing and what others were using this for.
I started to take snapshots which led to a collection of great images. I spoke to people which lead to some great stories. I discovered I could create a virtual book so I purchased the elements I needed to create one. I met someone who was filming in Second Life RamessesIII Pharaoh who showed me the techniques of the trade and to this day I remain good friends with and still inspires me. Many others were getting involved with Machinima when I started and I just knew it was the direction I wanted to go in and it was the most effective way to get whatever message I needed to get across out there.
I have met so many people from all walks of life involved in everything from promoting any businesses you can think of to medical research, architecture, religion and the arts and life stream performing. There are very few limitations to the virtual world platform and how you use it is up to you. I find something new everyday.
I have been a photographer since the age of 10 and freelanced most of my professional life in industrial photography or family photographer, weddings family portraits ect. I worked in the Graphics Engineering field for over 17 years and missed it when I left so the journey through Second Life and all it offered me was a great partnership and the right path to take.
I started Profile Magazine a folio of images and text of Second Life residents which led to PM Studios Productions my first virtual Machinima Film Production that evolved to what it is today Sophia Yates Productions. I could be what ever I wanted to be and enjoy it. I became the story teller, the set builder, the producer, director and editor all in one. My own cookie cutting film production industry.
Machinima is a great medium for story telling and getting a message across you can’t put into words. It’s been one way for me to document my experience in the virtual reality platform through my own eyes.
It’s a great tool and a comfortable medium for me to use for expressing my ideas and I have used it to show not only my own work but others as well. I have used Machinima to show others work that has allowed us to gain greater exposure dealing with subjects of all kinds either sensitive in nature or a fairytale dream and go beyond our immediate physical boundaries.
It has been very personally rewarding in an emotional way where I have been able to release my inner creative energy.
Machinima has offered me this freedom to create a true story that could reveal an important issue or be it something I’ve dreamed up and wanted to recreate that thought, it just has been a wonderful gift to me.
Sometimes a visual speaks louder than words and this medium allows me to do that. Machinima has helped me move in a direction I could not have pictured myself in a few years ago. It’s convenient and friendly to use I picked it up and just went with it.
As far as the definition of Machinima you do have your technical description and then to me the added words its a cross breed medium. Yes the fundamental definition describes it as how and where it is made using a Game Engine yes but one that has transformed its original purpose into now a more freely available functional application of the concept. Everyone can use it. It’s what you do with it now that is the creative exploit.
People have found their voices with this medium and I have found mine. I either dream up crazy ideas myself or find them in my travels in Second life which is the platform I am currently using and it is the best feeling to have and to be able to share this with the world with words or no words is just beyond words itself.
In my own town in the United States in Massachusetts they are producing a film “The Captive” based on a real local historic event. Written by Mary (White) Rowlandson (c. 1637 January 1710) who was a colonial American woman who was captured by Native Americans during King Philip’s War and endured eleven weeks of captivity before being ransomed.
After her release, she wrote a book about her experience, The Sovereignty and Goodness of God: Being a Narrative of the Captivity and Restoration of Mrs. Mary Rowlandson, which is considered a seminal work in the American literary genre of captivity narratives.” I’ve just started a site for the clips as I go along with this film for my town.
I have been spending my time creating and building my own Machinima set resembling the illustrations in this book and filming accordingly. The illustrations were created by Wayne Hazen, Professor of Art,Atlantic Union College, and producer of “The Captive.” He has published this book and we will be working on this as soon as the semester ends for him.
This is a good example of how people can apply and use Machinima for story boarding for a project that is going to be brought to reality. I believe Machinima has jump started many careers and opened doors that may never have been opened before and has taken people in another creative direction they may not have thought of before.
This project I’m working on can be used here in town not only to tell this story but to also assist in teaching a history lesson to the children here. This has been brought up and what better way to teach your local history through this medium Machinima.
So here I am today more than three years into all this and I feel very comfortable with it and have met so many interesting and helpful people who I confide in and collaborate with to continue the work I have found to be my new path in life.
I am the Avatar Sophia Yates working in a virtual World. Just the name alone has meaning to me. I named my Avatar after my best friends mother my own personal mentor in real life. The one who started it all as a little girl. She was the artist who sparked the flame in my soul that evolved into the torch I share today.
Today I am working with LaPiscean Liberty the founder of AVIEWTV to help promote Machinima and continue telling stories and making films. I am still working with Profile Magazine which is now “PROFILE Magazine Today” an electronic magazine blog where I share my images my words and films all in one as I continue my virtual journey. I have so much more to share.
PROFILE MAGAZINE PDF Old Images from the past
A more recent update...

A Virtual Transformation
I am a Machinimatographer. What a wonderful thing to be able to boast of now. A not so well known term just a few years ago but I can now proudly label myself a Machinimatographer.
I was originally from the Mechanical Engineering CAD/CAM world. I had retired to raise a family and found myself missing the work. I saw my son and my husband playing games with great graphics but the games themselves didn’t interest me. I wanted something more interactive. I was very involved in other graphics before I joined Second Life and new the fundamentals. My first week there January 2007 I played around but saw the potential and decided to search out what others were using it for.
The first thing I did was search for the Stock Exchanges. I don’t know why but I figured that would be a good start that it would be a diverse crowd of individuals. Which was indeed the best search I did. I found a jackpot of characters that were seasoned users and a collection of varied content creators. I found people that were involved in almost every field you could think of. Within a few weeks time I found myself getting serious and decided to document what I was seeing and what others were using this for.
I started to take snapshots which led to a collection of great images. I spoke to people which lead to some great stories. I discovered I could create a virtual book so I purchased the elements I needed to create one. I met someone who was filming in Second Life RamessesIII Pharaoh who showed me the techniques of the trade and to this day I remain good friends with and still inspires me. Many others were getting involved with Machinima when I started and I just knew it was the direction I wanted to go in and it was the most effective way to get whatever message I needed to get across out there.
I have met so many people from all walks of life involved in everything from promoting any businesses you can think of to medical research, architecture, religion and the arts and life stream performing. There are very few limitations to the virtual world platform and how you use it is up to you. I find something new everyday.
I have been a photographer since the age of 10 and freelanced most of my professional life in industrial photography or family photographer, weddings family portraits ect. I worked in the Graphics Engineering field for over 17 years and missed it when I left so the journey through Second Life and all it offered me was a great partnership and the right path to take.
I started Profile Magazine a folio of images and text of Second Life residents which led to PM Studios Productions my first virtual Machinima Film Production that evolved to what it is today Sophia Yates Productions. I could be what ever I wanted to be and enjoy it. I became the story teller, the set builder, the producer, director and editor all in one. My own cookie cutting film production industry.
Machinima is a great medium for story telling and getting a message across you can’t put into words. It’s been one way for me to document my experience in the virtual reality platform through my own eyes.
It’s a great tool and a comfortable medium for me to use for expressing my ideas and I have used it to show not only my own work but others as well. I have used Machinima to show others work that has allowed us to gain greater exposure dealing with subjects of all kinds either sensitive in nature or a fairytale dream and go beyond our immediate physical boundaries.
It has been very personally rewarding in an emotional way where I have been able to release my inner creative energy.
Machinima has offered me this freedom to create a true story that could reveal an important issue or be it something I’ve dreamed up and wanted to recreate that thought, it just has been a wonderful gift to me.
Sometimes a visual speaks louder than words and this medium allows me to do that. Machinima has helped me move in a direction I could not have pictured myself in a few years ago. It’s convenient and friendly to use I picked it up and just went with it.
As far as the definition of Machinima you do have your technical description and then to me the added words its a cross breed medium. Yes the fundamental definition describes it as how and where it is made using a Game Engine yes but one that has transformed its original purpose into now a more freely available functional application of the concept. Everyone can use it. It’s what you do with it now that is the creative exploit.
People have found their voices with this medium and I have found mine. I either dream up crazy ideas myself or find them in my travels in Second life which is the platform I am currently using and it is the best feeling to have and to be able to share this with the world with words or no words is just beyond words itself.
In my own town in the United States in Massachusetts they are producing a film “The Captive” based on a real local historic event. Written by Mary (White) Rowlandson (c. 1637 January 1710) who was a colonial American woman who was captured by Native Americans during King Philip’s War and endured eleven weeks of captivity before being ransomed.
After her release, she wrote a book about her experience, The Sovereignty and Goodness of God: Being a Narrative of the Captivity and Restoration of Mrs. Mary Rowlandson, which is considered a seminal work in the American literary genre of captivity narratives.” I’ve just started a site for the clips as I go along with this film for my town.
I have been spending my time creating and building my own Machinima set resembling the illustrations in this book and filming accordingly. The illustrations were created by Wayne Hazen, Professor of Art,Atlantic Union College, and producer of “The Captive.” He has published this book and we will be working on this as soon as the semester ends for him.
This is a good example of how people can apply and use Machinima for story boarding for a project that is going to be brought to reality. I believe Machinima has jump started many careers and opened doors that may never have been opened before and has taken people in another creative direction they may not have thought of before.
This project I’m working on can be used here in town not only to tell this story but to also assist in teaching a history lesson to the children here. This has been brought up and what better way to teach your local history through this medium Machinima.
So here I am today more than three years into all this and I feel very comfortable with it and have met so many interesting and helpful people who I confide in and collaborate with to continue the work I have found to be my new path in life.
I am the Avatar Sophia Yates working in a virtual World. Just the name alone has meaning to me. I named my Avatar after my best friends mother my own personal mentor in real life. The one who started it all as a little girl. She was the artist who sparked the flame in my soul that evolved into the torch I share today.
Today I am working with LaPiscean Liberty the founder of AVIEWTV to help promote Machinima and continue telling stories and making films. I am still working with Profile Magazine which is now “PROFILE Magazine Today” an electronic magazine blog where I share my images my words and films all in one as I continue my virtual journey. I have so much more to share.
PROFILE MAGAZINE PDF Old Images from the past



How did you do this so quick? looks pretty good for a couple hours work!
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